Elden Ring Nightreign’s latest patch casually nerfs a couple of things, but the Demon Merchant will now spawn when they should

Earlier today, Elden Ring Nightreign servers went offline for an hour of maintenance to prepare for the release of a new patch. This one is on the smaller size, bearing the version number 1.01.2, so you know it’s not going to be massive.

The patch brings a couple of bug fixes, but its most impactful changes are nerfs – though for one of them at least, you may not have even noticed it was happening.

Nightreign’s patch 1.01.2 follows on from last week’s 1.01.1, which arrived on June 2. Unlike that one, however, there are no major features or key additions to look forward to. There are two balance changes worth highlighting in 1.01.2.

First, there was a bug that caused the ‘Add (Magic/Lightning/Holy) to Weapon’ Passive Effect to boost the physical attack power beyond what was intended. This only affected bows, however, which is particularly interesting as it’s a weapon players have been gravitating towards in recent weeks.

Part of that was due to the bow’s perceived increase in power, so it’s going to sting if that was the result of a bug that’s now been fixed. The other change worth bringing up is yet another balance tweak. Non-direct attacks using certain weapon skills would sometimes inflict attribute attack power, and even status ailments. This was obviously not intended behaviour, and it likely made those weapons far more powerful than they’re supposed to be. That, too, has been fixed.

The Recluse can be seen standing in Limgrave with has a purple sky in key artwork for Elden Ring Nightreign
FromSoft continues to deal with problems quickly. | Image credit: Bandai Namco/FromSoftware

Elsewhere in the patch notes, there’s a fix that should allow weapons with the Projectile Damage Drop-Off Reduced Passive to be in the loot pool of chests, and enemies killed. Those working on their Find the Demon Merchant in Limveld quest will be happy to know that the merchant in question will now respawn when they’re supposed to.

Here’s the full change log:

  • Fixed a bug where the Passive Effect “Add (Magic/Lightning/Holy) to Weapon”, when applied to a Bow, made the Physical attack power higher than expected.
  • Fixed a bug where some non-direct attacks of specific weapons’ skills would inflict the attribute attack power and status ailment of the weapon.
  • Fixed a bug where weapons with the “Projectile Damage Drop-Off Reduced” Passive Effect were not included in the loot pool of chests and felled enemies.
  • Fixed a bug where the Demon Merchant would not appear when some conditions were met during the Personal Objective “Find the Demon Merchant in Limveld” of Guardian’s Remembrance.
  • Fixed a bug where Libra, Creature of Night would repeatedly perform some actions.
  • Fixed a bug that caused the game to become unstable under some circumstances during the battle against Adel, Baron of Night.
  • Fixed a bug where it was not possible to rescue a player who was near death after being grabbed by Wormface’s grab attack.

The developer ended the patch notes by saying that though the patch does fix several bugs, players may run into “similar issues” in certain situations, but that it’s working on fixing those, too. It’s not clear whether that means the same exact bugs can still be triggered, or some other bugs entirely.

Hopefully today’s downtime didn’t delay players’ efforts to figure out what the deal is with Nightreign’s rarest item and the quest it (could be) leading to. Downtime or not, however, our fantastic Elden Ring Nightreign guide never goes offline, so hit it up for an answer to any question you might have.

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