Helldivers 2 director Pilestedt pops up mid-sabbatical to reveal that dropping onto planets is more terrifying than any of us realised, because of a missing animation

It’s not often Helldivers 2’s director pops up on Reddit to dispense a bit of interesting insight at the moment, since he’s still on sabbatical from developer Arrowhead. However, Johan Pilestedt’s just made a brief cameo on Reddit to reveal the reason which a bunch of the game’s helmets boast similar circles on their backs.

I’m not saying this is a sign folks have too much time to go off on weird tangents now that the Meridian Singlularity’s ground to a halt and therefore isn’t a direct threat to Super Earth, but it might be. Ah well, there’s new stuff coming soon.

Pilestedt was summoned by a player on the game’s subreddit asking the very important question I alluded to above, even providing screenshot evidence of these mysterious circle designs on a bunch of brain buckets in their collection.

The reason they exist, as it turns out, is the small matter of your diver being able to breathe. Providing an oxygen supply to your soldier during planetfall – when they hop in their pod and descend into battle – was the intention the devs had when they added these circles.

What are these circles on the helmets?
byu/ToasterStabber95 inHelldivers

“When the Helldiver emerges from the Hellpod a connecting hose was supposed to disconnect to explain it, but we didn’t have time to make the animation for it,” the director explained. So, reading between the lines, since that connecting hose animation didn’t make it, there’s nothing in-game actually connecting your diver’s helmet to their pod’s air supply, meaning they must just be holding their breath.

Damn, as if just hurtling through orbit towards a hostile world littered with baddies and hazards that’d love to rip you to shreds wasn’t pant-shittingly scary on its own. These poor fascist Super Earth soldiers, you almost feel sorry for ’em.

Anyway, folks naturally then asked if the devs have time to add this animation in now the game’s out, leading Pilestedt to respond: “Actually there is so much the team is working on. I think we have less time than before release, since we now want to release great updates ever so often to keep the game fresh!”

I guess everyone’s just gonna have to keep doing lung capacity exercises until Arrowhead can spare a minute. Had you ever wondered about those helmet details? Let us know below!

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